Part 3 / Motion / Tweens
Now that we've covered the basics of SvelteKit, it's time to learn some advanced Svelte techniques, starting with motion.
Setting values and watching the DOM update automatically is cool. Know what's even cooler? Tweening those values. Svelte includes tools to help you build slick user interfaces that use animation to communicate changes.
Let's start by changing the progress
store to a tweened
value:
<script>
import { tweened } from 'svelte/motion';
const progress = tweened(0);
</script>
Clicking the buttons causes the progress bar to animate to its new value. It's a bit robotic and unsatisfying though. We need to add an easing function:
<script>
import { tweened } from 'svelte/motion';
import { cubicOut } from 'svelte/easing';
const progress = tweened(0, {
duration: 400,
easing: cubicOut
});
</script>
The
svelte/easing
module contains the Penner easing equations, or you can supply your ownp => t
function wherep
andt
are both values between 0 and 1.
The full set of options available to tweened
:
delay
— milliseconds before the tween startsduration
— either the duration of the tween in milliseconds, or a(from, to) => milliseconds
function allowing you to (e.g.) specify longer tweens for larger changes in valueeasing
— ap => t
functioninterpolate
— a custom(from, to) => t => value
function for interpolating between arbitrary values. By default, Svelte will interpolate between numbers, dates, and identically-shaped arrays and objects (as long as they only contain numbers and dates or other valid arrays and objects). If you want to interpolate (for example) colour strings or transformation matrices, supply a custom interpolator
You can also pass these options to progress.set
and progress.update
as a second argument, in which case they will override the defaults. The set
and update
methods both return a promise that resolves when the tween completes.